Dondo / 2022

Dondo / 2022

Allowing people to barter easily their goods and services.

Allowing people to barter easily their goods and services.

Dondo is a Colombian exchange platform facilitating bartering, where users can trade possessions, skills, or money, supported by AI for optimal offers and transaction security. It promotes sustainability by offering an alternative to traditional consumption.

My role involved leading a 3-person design team to enhance Dondo's user experience and increase active user engagement. Through research, flow improvements, and feature development, we aimed to simplify and enrich the bartering experience on the platform.

Dondo is a Colombian exchange platform facilitating bartering, where users can trade possessions, skills, or money, supported by AI for optimal offers and transaction security. It promotes sustainability by offering an alternative to traditional consumption.

My role involved leading a 3-person design team to enhance Dondo's user experience and increase active user engagement. Through research, flow improvements, and feature development, we aimed to simplify and enrich the bartering experience on the platform.

What I did

What I did

What I did

Research

Research

Product Design

Product Design

Design Systems

Design Systems

Design Leadership

Design Leadership

Platforms

Platforms

Platforms

Android

Android

Mobile

Mobile

Client

Client

Founded in 2018, the platform emerged to facilitate safe and simple product exchange. Inspired by personal experiences, they decided to create a space where users could exchange goods, skills, or money. With rapid growth, Dondo has gone from 10,000 to 130,000 users and from 5 to 25 employees. The platform has attracted investments from prominent figures like Eric Yuan from Zoom and Jerry Yang from Yahoo, driving its expansion into other Latin American markets.

Challenge

Challenge

Leading the design team and directing research efforts to increase the number of active users on the platform by enable them to achieve their goals effectively, efficiently, and satisfactorily.

A design team that democratized participation spaces

A design team that democratized participation spaces

My vision for the design team was to democratize participation spaces so that any member of the company could propose new features based on observations from their own role. Upon receiving this information, the design team performs the following tasks:


  1. Understanding user problems through direct research.

  2. Assisting the strategy team in defining the most important problems according to the OKRs.

  3. Brainstorm simple experiments according to the company's current strategy.

  4. Collaboratively prototyping with other members of Dondo.

  5. Testing with users, analyzing the success metrics of a feature.

  6. Iterate until get results.

Some prototypes of new functionalities created by the team during workshops.

SignUp

SignUp

We collect three key pieces of information: phone number, address, and interests of each Dondo user. This way, we can offer an experience where items are relevant, closer to each individual, and it's possible to contact each party if necessary.

Discovery & Details

Discovery & Details

Items can be navigated by popularity, interests, categories, exchange intent, proximity, and item status. Additionally, it's possible to view the feed with both large and small cards or navigate among items that have videos through the Videos feature.
For each of them, we include the tentative value set by the owner and their intention, whether it's for barter or sale. Within the details of an item, the owner can write what they want in exchange for their item.

Offers & Checkout

Offers & Checkout

Dondo allows parties to negotiate within the platform through private chats and public discussions on items. Subsequently, we enable the possibility of sending offers with one's own items to those found in the marketplace. If there is an agreement, an exchange occurs, and the platform prompts the parties to complete a series of steps to verify that both received the exchanged item. At the end of the transaction, each party can rate the other.